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C.34 Teleport

Teleport is a guest spell which affects only the Shaman. When cast in the unlimited range on a point on the land, the Shaman will Teleport to that point (you can actually teleport to water, but do you really want to?).

 

The teleportation is not instant (the closest you teleport, the faster), but the shaman will travel at the same speed as a Lightning cast. Take note that the shaman will always take the closest path to the destination from where your shaman casted it.

 

There is a slight dent in the ground created where the Shaman lands, but not significant enough to damage anything built on the land. In fact, buildings will appear to hover above the ground where the teleport hits if the land is high enough.

 

Teleport has a few interesting attributes that can be used to the caster's advantage besides just appearing in an enemy settlement. If cast on an empty boat orballoon, the Shaman will land in the vehicle even over water - useful for stealing a vehicle to make a quick attack and escape.

 

This is the first special spell (or guest spell. There are 3 in total) and is only avaliable in singleplayer's level 19. 

 

It's rarely used online, but if you enable the guest spell: teleport option, you can charge it in the game. It takes alot of time to charge, but it can be really good. You can store a maximum ammount of 4 shots of this spell at once.

 

There are also some tricks regarding teleport, so check the tricks section of The Populous Bible!

 

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