THE POPULOUS BIBLE
C.38 Forge World (online)
Forge World is an extra mode only avaliable in Multiplayer, where each player has the ability to mould the land around your Reincarnation Site for two minutes before the game starts.
You get a total of seven land editing spells and two other spells, with five single shots each. Six of these spells are only available through Forge World - the other three can be used in a standard game.
If you hold "ALT" down and left-click on the land, the land will be raised by a small amount. The reverse can also be done by holding down "ALT" and right-clicking the land.
For forge world to be avaliable, you need to set the option to ON before the game starts, on the pre-game lobby.
If god mode is enabled you have an unlimited range for casting your forge spells - players often wreck other player's bases on these occasions.
Trees should be placed in spots where you are not likely to build (remember that if trees are completely cut down and/or a hut is placed over it's ground, they will start to regrow nearby after a while).
In the last 5 or 6 seconds use all your wildman spells inside the reincarnation site so they can get converted to your tribe as the game starts - this means you will start with ~25 braves.
The most used forge world tactic is using the hill spell in the middle of your Reincarnation Site and flatten at the top of the hill. Then you have to use the Valley spell two or three times right at the middle of the flattened area. Put your Wildmen in the hole and they cant get out. With this tactic you will have all 25 wildmen but sometimes it can get messy (the wall is not flattend by the shamans reincarnation spell) so make sure you do it right.
Forge World option is not that common to be played with, but once in a while players like to use it.
Hill creates a step hill.
Erode works like a normal erode spell.
Flatten works like a normal flatten spell.
Landbridge works like a normal landbridge spell
Lower will do the opposite of raise, lowering a large ammount of land.
Raise creates massive ammount of land in a large area. Use it on the ocean for the best effect.
Valley creates a valley - works as the opposite of Hill.
Wildmen will create 5 wildies that will start moving around right after this spell is cast.
Trees will create a group of 3 trees for each cast.