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R.7 Creating a terrain texture
In this tutorial, we will make a main raw of terrain - landscape (bigf0-#). It's not very hard to do, just some gradients, and landscape done.
You can use any color what do you want. But make sure the land doesn't look like lava, or you can change lava color (will show in future).
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Programs used in this tutorial:
- Adobe PhotoShop CC
In this tutorial, we will make skies raw (skyf0-#). Making skies for D3D mode (Hardware) is way easier, since it uses RBG colors, unlike Software renderer. And... i'm not pro in making skies. :P
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Programs used in this tutorial:
- GNU Image Manipulation Program (GIMP) - Free Software
- Tools - all necessary things i used - http://www.mediafire.com/download/s31...
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In this tutorial, we will make 3 things: Palette, Fade, Cliff.
The most important is palette, all raws using colors from this file.
Fade raw helps software mode render shadows, lights, fog of war.
Cliff raw is used for 3 things: Mountainsides, Damaged Ground and Lava. Also sorry about my failure at end, happens :/
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Programs used in this tutorial:
- GNU Image Manipulation Program (GIMP) - Free Software
- Ted's Raw Editor - http://files.tmpbackup.netii.net/Popu...
- Electric's Pal Converter - http://www.mediafire.com/download/3na...
- Tools - all necessary things i used - http://www.mediafire.com/download/s31...
In this tutorial, we will finish making custom terrain style, and test it in game. Effects raw is used to render special effects, such as when the Shaman reincarnates, the convert ring, hut smoke, hut plan re-colouring, spell range around the Shaman, etc.
Ghost raw is used to generate transparent effects, such as sparkles, messages boxes, illusion (ghost army), and a lot other things.
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Programs used in this tutorial:
- GNU Image Manipulation Program (GIMP) - Free Software
- Ted's Raw Editor - http://files.tmpbackup.netii.net/Popu...
- Tools - all necessary things i used - http://www.mediafire.com/download/s31...
- DxWnd
All credits to Kosjak